into the world of reading

Sunday, April 26, 2009

Module 14: Most Popular Authors-- Dan Gutman


Gutman, Dan. Homework Machine. New York: Simon & Schuster Books for Young Readers, 2006.

Summary: Four fifth-graders form an unusual friendship when computer geek, Brenton, creates a homework machine capable of doing their homework for them. The other three members of the "D Squad" are Judy, a smart student that feels guilty about their cheating; Kelsey, who doesn't want to hang out with nerds, but enjoys getting better grades; and newcomer Sam, whose dad has gone to Iraq. As the children's grades improve, and their homework commitments lessen, others around them start to get suspicious. Mysteries abound when suspicious people start contacting them and trying to get information about the machine. The setting is in and around the Grand Canyon, and is well developed. The story is told through the police chief's notes of interrogation of each student. The students learn much about friendship, honesty, and loyalty when their plans unravel, and they help to support Sam after his dad is killed in Iraq. 

Impressions: This book has appeal to a wide audience. What child wouldn't want a machine to do their homework?! The book has two male and two female characters which makes the book something both boys and girls will like. There's something for everyone-- from sports, to nerds, to students wishing to fit in. The book has the perfect combination of adventure, mystery, and humor. While some students may have a little trouble following the format of telling the story through the police interrogations, most will enjoy this different method of delivery. 

Reviews:
School Library Journal: There are touches of humor in the way the four classmates talk about themselves and one another. Ominous hints about the legal trouble maintain tension throughout the story, but its exact nature isn't revealed until near the end. A dramatic and thought-provoking story with a strong message about honesty and friendship.

Booklist: This fast-paced, entertaining book has something for everyone: convincing characters deftly portrayed through their own words; points of discussion on ethics and student computer use; and every child's dream machine. Booktalkers will find this a natural, particularly for those hard-to-tempt readers whose preferred method of computer disposal involves a catapult and the Grand Canyon.

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